
It was announced on March 19, 2019, that Doom Eternal would also support the Google Stadia game streaming service. Previously planned for release on Novem, in October of that year the game was delayed until its eventual release on Ma for PC, Xbox One, and PlayStation 4. Further information, including a gameplay reveal, was released at the 2018 QuakeCon convention keynote presentation on August 10. I can work around this if necessary, but I'd love to have the Pain Elemental not affect the kill percentage if possible.Doom Eternal is a sequel to Doom (2016), announced by Bethesda and id Software at the BE3 presentation on June 10, 2018. Is there a compatibility setting I'm missing to change this or is this ability completely absent in newer releases? I use the "Doom (Strict)" compatibility settings.

A normal Pain Elemental is able to trigger the walkover linedefs like the Cacodemon so I'm assuming that ZDoom/GZDoom are treating monsters that don't affect the kill percentage differently. The only thing I've changed about the Pain Elemental is the face target function looping back to chase after the Funny stares at the player for ten ticks and unticking "Affects kill %". To my surprise, they triggered these actions flawlessly. Next, I tried using both a Cacodemon and Lost Soul. At first, I thought this was an issue with floating enemies in general, since an Imp could still trigger the doors and lifts. Odamex's ZDoom 1.22 works, but it appears that at some point, this functionality was altered. The problem I'm encountering is that walkover linedefs for opening doors and lowering lifts aren't being triggered by the Pain Elemental in newer versions of ZDoom and GZDoom. Other monsters usually won't have access to these, so your pet is very crucial to completing each map! For example, a door that can only be opened on one side is only accessible through a monster-only teleporter. The Pain Elemental will be used to open doors and lower lifts that the player cannot reach without the Funny's assistance. Last month, I began making various DeHackEd mods for vanilla DOOM (I play on my DOS PC :D) featuring harmless Pain Elementals, nicknamed "Funnies." This morning, I started working on a currently unnamed mod where the player (Doomguy) adopts a funny Pain Elemental and must protect his new pet at all costs.

My favorite DOOM enemy is the Pain Elemental because I think they look very adorable.
